CrashBall (ver 1.0) (C) 1994 Robert Quezada About the game: --------------- The object of the game is to prevent the ball from leaving the playing field by using your paddle. Levels are completed when all of the blocks have been hit by the ball. Each time you progress through a level, the ball gets faster. Controls: --------- Left Arrow, Right Arrow move left and right Space Bar stop movement of paddle 'R' Redraws the screen. Use if screen becomes garbled. (Happens when power on the Portfolio is turned off) Power-ups --------- [+] Speeds up the ball to its maximum speed. [-] Slows ball to its minimum speed. [B] Makes your paddle bigger. The size is the original size your paddle starts at when starting a new level or game [T] Shrinks your paddle to half of its full size. [S] Makes the paddle sticky so the ball can be caught by the paddle. Once it is caught, hit any key (except for an arrow key) to release the ball. [Bent Arrow] Activates BounceBack. BounceBack allows the ball to bounce off the bottom even if the paddle does not save the ball. It only lasts a small amount of time, but will only end when the ball is moving upwards. Scoring ------- Height from bottom: Score: At bottom 2*(level+1) 1 3*(level+1) 2 4*(level+1) 3 5*(level+1) 4 6*(level+1) 5 7*(level+1) 6 8*(level+1) 7 9*(level+1) 8 10*(level+1) 9 11*(level+1) NOTES: ------ When the screen scrolls up (on Portfolio), arrows will show to indicate the outermost parts of the paddle. This helps you catch the ball when it comes back down. IMPORTANT: This program and source code are placed in the public domain. They can be distributed freely, providing that they are unaltered in any way. Source code requires PSTUFF 2.1 which is available on Compuserve in the Palmtop A forum in the Portfolio library. Any questions, comments, problems, etc., send me e-mail at: 72122,2651 (Compuserve)