PUNKMAN JR. Version 1.0 by Robert Quezada Release date: June 25, 1993 REQUIREMENTS ------------ The PORTGR.EXE file is the graphics driver file and must be run only once per reset. I found out that for best results, call the program in your AUTOEXEC.BAT file, so it is called every time you reset your Portfolio. If you run the PUNKMAN.EXE file without having loaded the graphics driver file program previously, the program will freeze and lock up the Portfolio. Just remove power for a short time, or hit the reset button to reset. All files (except for PORTGR.EXE) must be in the same directory for this game to work. You must have at least 64k of free memory available before running this program. IMPORTANT: If running this game from a memory card, ensure that the write protect switch is in the off position before running. Nothing harmful will happen to your system if you run the PORTGR.EXE file more than once per reset. All that will happen is that less memory will be available each time. All example files that came with the PORTGR.EXE are not included with this program (contrary to what the DOC file for PORTGR states). If you need the examples, the original PORTGR file should be available on GEnie and other network systems. BRIEF DESCRIPTION ----------------- Punkman Jr. was written using Turbo Pascal 6 on an IBM PC 386 clone. PKLITE was used to compress the file from about 27k down to its current size. OBJECT ------ The object of this game is simple: eat all the dots in each maze. However, you must also avoid getting eaten by the ghosts. Since you are all in a maze, the ghosts will not be able to see you as you see them from your view. This might seem to make the game too easy, but that's not all. The ghosts move slightly faster than you do and they will catch up to you in a chace (even through tunnels), but when you eat an energy square, you then have the speed advantage. There are tunnels on sides of the board occasonally, either on the top or bottom. ENERGY SQUARE ------------- The energy square is a tool that shrinks the ghosts to a size that allows you to eat them. This does not last too long as they will grow back to normal size after a while. NEW GHOSTS ---------- Unlike other "Pac" clones, the ghosts' eyes do not run around the maze until they return to the ghost hole for a new sheet. An eaten ghost is replaced with a clone that is formed molecularly in the ghost chamber reactor (which in everyday English is the ghost starting position). After the ghost reforms, it resumes its journey through the maze hunting for you. SCORING ------- 50 points for Energy Square 10 points for each dot 200 for 1st ghost eaten 400 for 2nd 600 for 3rd 800 for 4th Extra Punkman given at 10,000 points. CONTROLS -------- For English and German keyboards: Up: 'W' Down: 'X' Left: 'A' Right: 'D' For French keyboards, 'Z' is the "up" key. Sound is toggled off/on with Control-S. ESC key will end the game and return you to the DOS prompt. EXTRA NOTES ----------- Do not use "Atari key" combinations to jump to other programs while playing because it will cause the board to disappear. OTHER PROGRAM INFO ------------------ This program is shareware. That means that you may copy and distribute this freely to any one or any computer network system, but anyone who gets a copy should register the program. If you like this game, you are encouraged to register the program for $5 (U.S. currency only). You will then receive a board designer program that will allow you to play custom boards or change the original boards. For those outside of U.S., please add enough for additional postage. OTHER PROGRAMS AVAILABLE: ------------------------- For all ATARI ST models: PUNKMAN Very similiar to this version. (in fact this version was translated from original version) BOX CAR 3-D polygon game (if you have ever played StarFox or seen it, for example, you should know what this is). Battle with another player via modem, or play the game by yourself. Choose from 10 different camera angles that focus on different parts of the playing field, while trying to destroy your opponent with your missile.