rem bj gleason rem sample circles rem cx,cy are the center x,y coordinates rem r is the radius screen 6 ' graphics mode for cx = 20 to 70 step 10 r = cx/2 ' draw a series of circles cy = 32 gosub 1000 next cx alarm screen 7 ' text mode end 1000 ' circle subroutine locate cx+r, cy stv = 360/r/7 ' step is based on radius for theta = 0 to 360 step stv angle=theta*3.1415/180 sx = r*cos(angle) sy = r*sin(angle) sx = cx+sx : sy = cy+sy pset (sx,sy),1 next theta return